Yue Yuan

Designing an end-to-end early liver cancer detection service  

 

Duration: Apr 2019 - July 2019 | Role: Lead designer, Interaction designer, User research

The team was tasked to design an end-to-end user-centered liver cancer early detection experience that will differentiate the brand in China as well as to help people learn more about genetic tests and encourage them to get tested. The outcome includes a differentiating value proposition and an End-To-End service that was designed with 3 different touchpoints: the online and offline advocacy to help people to learn, an in-home testing kit and nurse kit, and a digital app that supports the user along the whole journey.

 
 
 

Background

In China, liver cancer is the second major cause of cancer deaths, with a mortality rate of 26.26 per 100,000.

Most people find liver cancer when it’s the late stage, which only has a 10% survival rate.

“谈癌变色” Cancer is often a taboo topic in Chinese culture, even just talking about it can be seen as unlucky.

 
 

Final Outcome

 

A differentiating value proposition

One of the outcomes of the project is a clear value proposition that differentiates the brand from other genetic test companies. The research helped us to define the product value proposition as:

 

Clinically, actionable for you and your family

 
 

End-to-end liver cancer early detection service design, from 0-1

We designed an end-to-end service including 3 different user journeys which uncover 3 different user personas. I was in charge of designing the digital platform that supports the user along the whole journey. At the end of the project, we handed over the design to the digital partner for further design and development. The product MVP has been launched in Dec of 2019, in order to help diagnose millions of users.

 

Snapshot of the interface design

 

One of the user journey with online/ offline touchpoints

 
 

App Architecture

I design the whole digital mini-program including IA, UX layouts, key flows, and UI visual elements. I also coordinated the digital agency from early phase of the project. And continuously help them to design and develop the product.

 
 

Branding for Digital Products And In-home Testing Kits

The visual identity is consistent with the value proposition. I provided guides for 2 visual designers to identify the visual identity for both the digital product and the physical kits.

Based on the visual identity, we designed the physical in-home testing kit that people will receive after ordering online. It is personalized and shows Genetron is a company that gives care to both you and your family. We also designed the physical nurse kit. The nurse will bring it to the patient’s home. We took into consideration its visual design as well as its experience of usage. It expresses Genetron's professionalism and its clinical heritage.

Experience Design

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01 Awareness Moment

One of the biggest challenges for the company is raising awareness of the product and encouraging people to take the test. The team put a lot of effort into the awareness moment design and thinking about how can we trigger the learning.

 
 

Liver risk survey to trigger interest

A pre-survey allows people to know more about their liver health and liver cancer risk in order to trigger them to learn more.

The goal of the touchpoint is to create a sense of urgency for people by showing that they might need to take the test based on their liver cancer risk profile and lifestyle behaviors.

 
 
 

Learning games to make science more

approachable

Liver health mini-games provide a playful way for people to learn about early cancer detection and enable them to take action. The goal of the touchpoint is to learn about the importance of early cancer detection and what differentiates Genetron’s test in a way that is less scary and more playful.

 
 

02 Design for The Family

From research, we learned that family is the strongest motivator for caring for individual health. Children’s participation in their parents' healthcare shows at a different moment- research and purchase products, provide care while using the product, and receive results. Our final design is really considering those moments and designing the product and service not only for individuals but also for the family.


 
 

Family’s Participation

Family participation is important in the journey. We designed several touchpoints that allow family members to give care to each other. Product packages that encourage people to buy the test for family members and allow them to be part of the experience. Booking blood collection for families, allows them to be notified of results.

 
 
 

Personalized family care kit

Personalized user kit that includes a Genetron gift and snacks to replenish the body’s nutrients after blood collection. To show the user that Genetron really cares about helping people to take the action to look after themselves.

 
 
 

03 Actionable result

Results pages that are not just about the results data but also explain what the data means in terms of recommended actions. To make the data useful to people by explaining to them what the results mean and showing them what they can do based on their results.

 
 

Comprehensive results

People want to have the feeling that their purchase is worthy. So the results should include not only liver cancer rate but also everything about one’s liver health.

 

Actionable results for the next step

Results pages that are not just about the results data but also explain what the data means in terms of recommended actions. The goal of the touchpoint is to make the data useful to people by explaining to them what the results mean and showing them what they can do based on their results.

 
 
 

Doctor’s Voice

Pre-recorded audio clips of doctors and health experts explaining the user’s test results and the recommended next steps. To make the results and next steps easier to understand and give people a sense of reassurance from a medical professional.

Process

Liver cancer and health world immersion

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Interview & Immersive Research

In order to immerse with the liver health world. We spoke with 10 potential users, 2 doctors, and 2 nurses, as well as 2 psychologists for analogous inspiration. Meanwhile, we did the digital ethnography research to better understand the context we are designing for.

For potential users, we interviewed 10 people with a diverse range of liver cancer risk. From health-conscious housewife to the liver cancer patient. We also stayed in touch with some of them and conducted 4 rounds of weekly testing sessions to help with design iteration during the execution phase.

Immersive research in client’s lab

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Interview with sacrificial concepts

 

Based on our user research, we have identified 4 user archetypes:  Family Health Champion, Proactive Disease Controller, Reluctant High-risk Gambler, and Fearful Traditional Believer. These user archetypes provided inspiration for both product positioning and detailed design. Based on their behaviors and needs, we defined the moments that matter for them in the service.

The spectrum of user archetypes

 
 

The key insights

We synthesized our research and identified 4 key insights. The insights helped to understand the gaps between the user’s needs and current cancer detection products. These insights were the guidance for the experience and shaped our final design.

 

There is a lot of confusion in the market about gene testing

People trust top authorities, but they also want to self-verify

People only want to know about their health if it is actionable, especially with cancer

Family is the strongest motivator for caring for your individual health

 
 

User journey for 4 user archetypes

Based on our user research, we have identified 4 user archetypes: Family Health Champion | Proactive Disease Controller | Reluctant High-risk Gambler | Fearful Traditional Believer. We listed their mindset, behavior as well as needs. These user archetypes provided inspiration for both product positioning and detailed design.

 
 

3 opportunities areas

Based on initial research and synthesis, we defined 3 opportunity areas. The final direction is a combination of 3 opportunities. 

Authentic Advocates

Designing for authentic advocates in order to build trust.

Personalized Guidance

Designing for personalized guidance in order to provide reassurance.

Family Health Ownership

Designing for family health ownership in order to trigger positive action.

 
 

Weekly testing and iteration

We conducted 4 rounds of testing to gather user feedback. It allowed us to iterate on both the service and experience design. The example shows one of the key features–the learning game. It started as one concept and received a positive feedback from users. Later on, I built the functional prototypes to test the detailed design. To present the power of learning through play, we collaborated with a game designer to develop a real mobile game. It was really helpful for not only the evaluation of the design but also helped with storytelling on the final presentation.

 
 

Immersive Research Playback

In order to tell the research stories, we designed the workshop experience in a form of an immersive exhibition. The clients stakeholders were able to walk around the areas, listen to the user’s stories, and put them in the minds and shoes of the users.

 
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